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Article V - Discathon
Comment: Discathon is a race in which players throw
their discs, one at at time, through a circuitous 1 km course
defined by a series of "tests" and
"mandatories," which are typically tall trees and
poles. Each mandatory describes a required flight path. The discs
thrown by the players shall traverse the entire course, although
the players themselves need not follow any specific path. The
object is to complete the course in the shortest time possible.
Outline of Contents
- 501 Course
- 501.01 Description
- 501.02 Lines
- A. Starting Line
- B. Finish Line
- C. Test Line
- 502 Equipment
- 502.01 Discs
- A. General
- B. Special Restrictions
- 503 Rules of Play
- 503.01 Rules in Effect
- 503.02 Start of Play
- 503.03 Play
- 503.04 Throws
- A. Initial Throw
- B. Subsequent Throws
- C. Technique
- 503.05 Lie
- A. Airborne Discs
- B. Out-of-Bounds
- C. Unplayable Lie
- (1) Ground-Level Lies
- (2) Above-Ground Lies
- D. Lost Disc
- 503.06 Discs in Play
- A. General
- B. Third Disc Option
- 503.07 Mandatory
- A. General
- B. Single Mandatory
- C. Double Mandatory
- D. Breaking the Plane
- (1) Height-Restricted
- 503.08 Test
- 503.09 Player Conduct
- A. Etiquette
- B. Rights of Way
- C. Play of Another Player's Disc
- D. Unintentional Interference
- E. Purposive Interference
- 503.10 Change of Conditions
- 504 Event Procedures
- 504.01 Officials
- A. Steward
- B. Starter
- C. Timer
- D. Finish Judges
- E. Statistician
- F. Course Observers
- G. Head Judge
- 504.02 Advancement
- A. Preliminary Round
- B. Second Round
- C. Semi-Final Round
- D. Final Round
- 504.03 Ties
- 504.04 Late Arrival
- 505 Variation: Controlled Pace
- 506 Glossary
501 Course
- 501.01 Description: The course is approximately
1 km in length, typically laid out within a grassland or wooded area,
with marked start and finish lines. There shall be numerous stationary
objects such as tall trees and poles interspersed throughout the course,
of which approximately 20 to 30 will be designated as mandatories or tests.
An even mix of challenging flight paths and trajectories is desirable
without a left or right curve advantage. The ideal course offers the player
several tests (usually 3 or 4) and many opportunities to save time which,
if attempted unsuccessfully, cost additional time. A grassy, smooth running
surface is preferred with topographical change providing additional challenge
and interest. See Figure 5.1.
Fig. 5.1
- 501.02 Lines: Lines
indicating the start, finish, tests, and when
necessary, the plane of a double mandatory, shall
be between 5 cm and 10 cm wide, marked with a
non-caustic material.
- A. Starting Line: There shall be four starting lanes, each
lane being 2 m wide, with at least 1 m between each lane. See Figure
5.2.
Fig 5.2
- B. Finish Line: The finish line
should be a double mandatory, advisedly 3
m to 5 m wide and height-restricted. The
entire disc must pass through the plane
established by this line in the correct
direction for the course to be completed.
- C. Test Line: A line, behind which
a player must throw in order to complete
a test. If not a mandatory itself, the
test line shall be marked by cones and
have sidelines which extend backward from
the ends of the lines at a 120 degree
angle to the line. Both the foot
placement and the lie disc must be behind
the test line and within the sidelines
extended to attempt a test throw. See
Figure 5.6.
502 Equipment
- 502.01 Discs:
- A. Each player, at his or her discretion,
shall begin the race with two or three
discs, employing exactly two at any given
time. Any type of flying disc may be used
so long as it meets the minimum
requirements set forth in Article I of
the WFDF rules and the specific
requirements for discathon in paragraph 502.01(B).
The discs need not be identical. To
reduce confusion, all players' discs must
be distinctly marked on the upper and
lower surfaces.
- B. Special Restrictions: For game design and safety considerations,
discs in play must meet both the W.F.D.F. general disc specifications
(section 107) and these additional specifications:
- (1) Rim configuration: must achieve a rim configuration rating of
75 or greater (may not be beveled - see section 108 [D]).
- (2) Weight: must weigh no more than 6.7
gm per cm of outside diameter.
- (3) Rigidity: must be sufficiently flexible to bend to the point
of buckling when subjected to no more than 89.3 N (9.1 kg / 20 lb)
of pressing force in a standard testing procedure (see section 108 [F]).
503 Rules of Play
- 503.01 Rules in Effect:
- A. The WFDF rules of play shall cover
play for discathon, except as set forth
in paragraph 503.01(B).
- B. Variations: Discathon may be
played with slight variation of the rules
regarding course length, unplayable lies,
interference, penalties, race procedures
and/or officiating, depending upon the
circumstances in effect at the time. The
variations shall be at the discretion of
the tournament director, subject to the
provisions of Article I of the WFDF
rules. All players shall be notified of
any variation of the rules prior to the
commencement of play.
- 503.02 Start of
Play: Players shall be assigned a starting
order (not to be confused with a specific
starting group), and started at 4-minute
intervals in groups of four players. The starter
shall have players select lanes in inverse order
of the starting list, and shall begin the race
with a call of, "Ready...set...throw."
The cadence of the call shall be such that it is
unpredictable. A player releasing his or her
starting throw prior to the call of
"Throw," shall be penalized 10 seconds,
or may be disqualified if throwing more than 3
seconds too early.
- 503.03 Play: Each
player will be timed while attempting to
correctly negotiate the course as quickly as
possible. The player begins by throwing a disc
from behind the starting line, then continues
throughout the course, making each subsequent
throw from the lie obtained from the previous
throw until his or her disc completely crosses
the finish line. The player whose throws travel
the course in the shortest amount of time,
including time adjustments and penalties, shall
be declared the winner. The responsibility for
correct completion of the course, including
knowledge of the designated route and all
procedures of play, rests entirely with the
competing player. A player not completing the
course route correctly is to be given a penalty
of twice the estimated time saved or 10 seconds,
whichever is greater, for each such infraction. A
player may be disqualified if it is determined by
the head judge that the player's failure to
complete the course route correctly was
intentional.
- 503.04 Throws:
- A. Initial Throw: The initial
throw shall be made from behind the
starting line after the signal is given
by the starter.
- B. Subsequent Throws: All
subsequent throws shall be made from the
lie area established by the previous
throw with the exception of the
establishment of an unplayable lie, which
is governed by Section
503.05(D) or a self-caught flight.
The throw shall be released with one of
the player's supporting points at least
partially within the lie area. The disc
determining the lie shall remain in place
while the throw is being made and shall
be picked up only after the throw is
released.
- C. Technique: Throws may be made
in any direction, subject to section 503.07
relating to mandatories, and in any
manner.
- 503.05 Lie: The lie must be established
by a disc at rest, either coming to rest naturally or by the player stopping
the disc's movement once it is on the ground. A player must make a ground
contact within 1.5 m of the center of the disc at rest during the release
of his or her throw. A player using any incorrect placement and or throwing
procedure is to be given a penalty of twice the estimated time saved or
10 seconds, whichever is greater, for each such infraction. See Figure
5.3.
Fig. 5.3
- A. Airborne Discs: A player may
not touch or catch his or her thrown disc
or otherwise attempt to establish a lie
while that disc is in the air, unless he
or she is attempting to execute a
self-caught flight around a mandatory. If
he or she catches a disc which has
correctly passed through the both planes
of a single mandatory or the one plane of
a double mandatory in one flight while
not having broken any of the planes with
his or her body, the player need not
establish a lie, but may carry the disc
while making up to three ground contacts
before releasing his or her next throw.
- B. Out-of-Bounds: In the event
that the disc comes to rest in an area
declared out-of-bounds, it may not be
retrieved. If the player possesses two
remaining discs, he or she may establish
a new lie at the point where the disc
entered into the out-of-bounds area.
- C. Unplayable Lies: In the event a
throw cannot be made from a lie area such
as a lie in a body of water or within
thick brush, the player shall choose to
either retrieve the disc or use one of
the two remaining discs he or she is
carrying to establish a new lie in the
following manner:
- (1) Ground-Level Lies: The new
lie shall be located at the
estimated point where the disc
entered into the unplayable area.
- (2) Above-Ground Lies: The new
lie shall be located as close as
possible to being directly
beneath the unplayable disc. If
the area directly under the disc
is also unplayable, then the new
lie shall be established as per section
503.05(D)(1).
- D. Lost Disc: In the event a
player cannot locate one of his or her
discs presumed to lie in a playable area,
the player may declare a lost disc and
establish a new lie with one of his or
her two remaining discs at the point he
or she estimates would be the lie of the
lost disc. After the completion of the
course, the player shall report the lost
disc to the statistician who shall assess
a 10- second penalty. A player may be
assessed an additional time penalty or be
disqualified if it is determined by the
head judge that the lost disc declaration
was exploited, intentionally or
otherwise, to gain competitive advantage.
- 503.06 Discs in Play:
- A. A player shall carry at least two
discs which shall be actively in play
throughout the traversal of the course.
One disc shall establish the lie while
the other is being thrown, with the discs
being thrown in alternate sequence.
- B. Third Disc Option: A player may, at
his or her discretion, begin the race
with three discs as a safeguard against
disqualification in the event of one
unplayable lie, out-of-bounds, or lost
disc.
- C. Shortage of Discs: If during the
traversal of the course a player has only
one disc remaining actively in play, that
player may not continue and shall be
listed as D.N.F.
- 503.07 Mandatory:
- A. The player must traverse the course by properly negotiating the designated path. The path of the course requires completion of each mandatory in the proper order and in the proper direction. The proper direction for each mandatory shall be clearly indicated by an arrow or other signal.
- B. Single Mandatory: If one object
is used to indicate a mandatory, the disc
shall be thrown through two vertical
planes on the indicated side of the
mandatory in the correct order and
direction to properly complete the
mandatory. One plane is perpendicular to
a line drawn between the mandatory in
question and the previous mandatory, or
if there is no previous mandatory, the
starting line. The second plane is
perpendicular to a line drawn between the
mandatory in question and the subsequent
mandatory, or if there is no subsequent
mandatory, the finish line. See Figure
5.4.
- C. Double Mandatory: If the mandatory is defined as the area
between two objects in close proximity to each other, the disc shall
be required to be thrown completely through the vertical plane connecting
the two objects in the direction from the previous mandatory to the
subsequent mandatory. See Figure
- D. Breaking the Plane. Breaking the plane in one direction and then in the other direction is the same as not having broken the plane. The second action undoes the first, and the plane must still be broken in the proper direction. If a mandatory is passed on the incorrect side, the player must "unwind" to correct that error. That is, the player's disc must reverse the incorrect path and subsequently break the plane in the required direction. It may be useful to imagine the disc's path as a string. To complete the course correctly, that string, when pulled taut, must break all of the mandatory planes in the correct direction.
- 5.5.
Fig. 5.4
- (1) Height-Restricted Double Mandatory: A
double mandatory may also be
height-restricted, establishing an upper
or lower limit by stretching
high-visibility tape between the two
objects which define the mandatory.
- 503.08 Test: To pass the test, a player
must have both his or her lie disc and foot placement completely behind
the test line and complete the next "target" double mandatory
in a single throw. If the player fails the test or chooses not to take
it, he or she need not pass over the test line if it is not a mandatory,
but shall be required to complete both the double mandatory which serves
as the test target and an additional penalty mandatory immediately after
the target. See Figure 5.6.
Fig. 5.6
- 503.09 Player
Conduct: The following sections are not
exhaustive. Any situation in which a player may
gain an unfair advantage by compromising his or
her responsibilities to another player may result
in adjustment, penalty and/or disqualification,
at the head judge's discretion. A penalty of
twice the estimated time saved shall be assessed
in situations where no other player is directly
affected by the violation. A penalty of four
times the estimated time saved shall be assessed
in situations where another player is directly
affected. If no time has been saved, the amount
of penalty shall be determined by the head judge,
based upon the severity of the infraction.
- A. Etiquette: Players shall make
every effort to compete without
interfering with one another. Players,
while throwing, shall exercise caution to
avoid striking other players or their
discs in flight. Likewise, players shall
make every effort to avoid interfering
with the throws of another.
- B. Rights of Way: The disc of a
player who has established position at
his or her lie or is in throwing motion,
has immediate right-of-way over an
oncoming runner. Further, whenever two
players are approaching discs which have
landed so closely together as to cause
mutual interference, the player who has
established position first has the
right-of-way.
- C. Play of Another Player's Disc:
If a player picks up or throws another
player's disc, the player using the wrong
disc may be penalized or disqualified
unless he or she is able to correct his
or her error by returning the disc to its
original position without interfering
with the progress of the other player.
The head judge may consider a time
adjustment or a rerun for the player
whose disc was misplayed.
- D. Unintentional Interference:
Because of the open nature of the course
and the presence of other runners,
officials and spectators, discathon
players are vulnerable to a significant
amount of unintentional interference.
This includes such random factors as a
disc hitting an animal, a course
observer, a spectator or another racer.
The risk of this kind of interference is
part of the course and no adjustments to
times shall be made.
- E. Purposive Interference:
Purposive interference includes any
actions committed by spectators or other
runners which are intended to hamper or
obstruct a player's disc in flight, his
or her throwing or running motions, or
his or her positioning for a throw. This
type of interference also includes gross
violations of running etiquette which
hamper or obstruct, regardless of
intention, and the carrying away of a
disc by an animal. In cases of purposive
interference, the head judge may award an
estimated time adjustment or a rerun to
the affected runner at the judge's
discretion. The decision to award a rerun
is based on the severity of the
interference and the ability of the judge
to accurately estimate the time loss.
- 503.10 Change of
Conditions: If there has been an obvious
change of conditions during the round, such as a
start or stoppage of rain, the times shall be
examined by the head judge to determine whether
the change of condition resulted in a significant
effect on times. If, after removing the scores
which represent the worst 10 percent of the times
in each group, more than 15 seconds separates the
average time in each group, results shall be
sectioned and an equal proportion of players from
each group shall advance.
504 Event Procedures
- 504.01 Officials:
- A. Steward: There shall be one
steward whose duty shall be to call
players to the on-deck area and starting
groups to the preparation area and
starting line.
- B. Starter: There shall be one
starter who shall start the players by
signaling them to come to the line 1
minute prior to the start of the race. He
or she shall also signal 30 seconds prior
to the start of the race, and shall give
the starting call. At the start of the
race, the starter shall start two
watches, then turn them over to the
timer.
- C. Timer: There shall be one timer
who shall call out the finish times to
the finish judges when the players
complete the course.
- D. Finish Judges: There shall be
four finish judges who shall assign times
to the nearest second for discs crossing
the finish line, recording the time on a
label which shall be applied to the disc
earning that time, then turning the disc
and time over to the statistician.
- E. Statistician: There shall be
one statistician who shall record all the
times, as well as penalty and net times.
Said times shall be recorded as the
individual players claim their labeled
discs.
- F. Course Observers: There shall
be course observers who shall check for
potential rule violations and observe
test line and critical mandatories as the
players traverse the course. In the event
they witness a potential rule violation,
they shall announce their appraisal, and
report any uncorrected errors to the head
judge after the race.
- G. Head Judge: There shall be one
head judge who shall be in charge of the
event, coordinating the other officials.
He or she shall make all final decisions
on time adjustments, scratches, second
runs, and disqualifications.
- 504.02 Advancement:
The number of players to advance after each round
shall be determined prior to the start of play by
the number of entries in the tournament.
- A. Preliminary Round: Top seeded
players shall be spread throughout the
entire preliminary round. Approximately
half the field shall advance to the
second round.
- B. Second Round: The16 lowest
times shall advance.
- C. Semi-Final Round: The
respective winners of each race of four
players plus the player having the best
second place time shall advance to the
final.
- D. Final: The five remaining
players compete together, the lowest time
being declared the winner.
- 504.03 Ties: When
ties must be broken, the player who had the lower
time in the previous round advances or is
declared the winner.
- 504.04 Late Arrival:
Players must be at the event site prepared to
compete when called. The competitive order of
these calls is to be posted. In the event of a
player not responding to the official's call, the
following procedures come into effect:If a player
fails to appear for his or her assigned starting
group when called on deck by the race steward,
the next player in the starting order shall move
up and assume the place of the absent player. The
absent player shall be called again for the next
starting group. If he or she appears, he or she
may start but shall be assigned a 15 second
penalty. If there is no response to the second
call, the player shall be listed as a scratch
(SCR).
505 Variation
- Controlled Pace: Controlled pace discathon
is a variation in which players move around the
course at a speed that is monitored. It is
particularly suggested for grand master, senior
grand master and legend competitions. Each group
of players is accompanied by an official who
calls out their throws every thirty seconds. The
call is, "Throw...one," (at 30
seconds);"Throw...two," (at 60
seconds), etc. The players are to release their
throws on the call of the throw number or within
ten seconds after the call. If they do not throw
during this 10 second period they must wait until
the next call to throw. All of the players'
throws are to be made in this manner with one
exception. When a player intends to make his or
her final throw of the course, he or she may
throw prior to the call for that throw. If the
early shot fails to complete the course, the
player may not throw on the next call (the throw
he or she has already taken) but must wait for
the subsequent call as each player may only take
one early throw each round. Except for the
paced-throwing feature, all the other ground
rules of discathon apply. The play, of course, is
quite different, not requiring the players to run
except possibly for the final, early throw. As
the players move around the course, the more
efficient throwers move into the lead. The end of
the race is also of strategic interest depending
upon the positioning of the players and their use
of the early final-throw option. On an informal
basis players can call out their own throws at
any pace they wish.
506 Glossary
- Flight Path: The designated route the disc
must travel to successfully complete the course.
- Ground Contacts: Contacts made with the
ground by the player's body.
- Lie: The place where a thrown disc comes
to rest.
- Lie Area: A circle with a 1.5 m radius,
measured from the center of the player's thrown
disc at rest. All of the player's throws, other
than the initial throw, shall be made from within
this lie area established by the preceding throw.
- Mandatory: A stationary, and preferably
tall, permanent object, such as a tree or a lamp
post, which establishes the required flight path.
- Out-of-Bounds: A designated area such as a
street or lake from which no disc may be
retrieved and through which no player may pass.
- Supporting Point: The part of the player's
body which is supporting his or her weight or is
in contact with the ground.
- Test: An opportunity to bypass the
subsequent penalty mandatory by correctly
completing a designated double mandatory in one
throw, released from behind the test line.
- Unplayable Lies: Any lie which is in an
area with characteristics making it difficult or
impossible for the player to retrieve the disc or
throw.
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The World Flying Disc Federation (WFDF) has
full copyright to this rulebook. Copies of the
book are sold to cover the cost of producing it.
Member associations of WFDF are allowed to
translate the rules into their own language and
to add national supplements as long as the WFDF
rules are not altered or contradicted. The WFDF
board must be notified of all such translations
and receive a copy afterward.
Eleventh Edition. 1998
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